Two controllers

Game dev.
Not so easy?

Game03.09.2026.dev.
Not so easy?

How hard is it really to be a game developer? Let’s take a look at all the hardships these people tend to go through

gamesdevelopment

Making a game sounds simple enough

You have an idea. You write some code. You make a game.

Except, of course, that’ not really how it works.

When you’re part of a larger team, the work can be divided.
Programmers can focus on programming.
Artists can focus on art.
Designers can focus on design.
Someone else can worry about marketing, budgets, sound, schedules, and everything in between.

Then there’s the solo developer.

One person. One idea. All the hats

Following logic

Top down abstract maze

You start the morning as a programmer.

You clock in some time for developing a new feature.
Afterwards you end up spending a few hours fighting with a bug that makes absolutely no sense.

Then you’re a level designer.

You move some walls around because the level just doesn’t feel right

Then you’re an artist

Expressing creativity

You need a texture.
You need an icon.
You need an animation.
Suddenly you’re learning how to draw.


Then you’re a musician.

The game needs a soundtrack.
And sound effects.
And footsteps.
And that very specific sound a wooden door makes when it opens.

Now you’re a foley artist

It doesn’t stop there

You’re the UI designer.

The writer.

The producer.

The tester.

The project manager.

The community manager.

The person answering emails.

The person managing accounts.

The person setting up the store page.

The person taking screenshots.

The person making the trailer.

The person wondering why nobody has downloaded the game.


There is always another hat.

And somehow, you have to learn how to wear all of them

The difficult part isn’t that any one of these jobs is impossible.
It’s that they’re all different

Obligations

Programming asks you to think logically.

Art asks you to think visually.

Music asks you to think emotionally.

Design asks you to think about how someone else will experience what you’ve created.

Marketing asks you to convince that same person to care enough to try it.

Switching between these mindsets can be exhausing

Top hats behind a glass window
But that's also what makes making games so fascinating

Mix and Match

A game is rarely just one discipline.

It's where all of them collide.

Code creates the possibility.
Art gives it form.
Sound gives it atmosphere.
Design gives it purpose.

And the player brings the final piece: their experience

A closing thought

So, how hard is it to be a game developer?

Pretty hard.

Especially when you're doing it alone.

But maybe that's also the appeal.

You get to build the world, solve the problems, make the mistakes, learn entirely new disciplines, and eventually watch someone else step into something that started as an idea in your head.

It's a ridiculous amount of work.

It's occasionally frustrating.

It's sometimes completely overwhelming.


But then the game runs.

And for a moment, all those hats disappear.

There's just a world on the screen.

And you made it